Temtem switch release date7/30/2023 ![]() ![]() The first two are closely related, as we see it: since we've included the community in many design decisions from the early stages of the alpha version of Temtem, their feedback, suggestions and ideas led us to change many core mechanics of the game, to add new features, and to review some of our original ideas. LucĂa Prieto, Temtem Community Manager: An incommensurable increase in the scope of the game, player feedback, and unforeseeable events, mostly. What led to the 1.0 update ultimately being pushed back to this degree? ![]() Shacknews: This 1.0 release has been a long time coming, but also longer than anyone might have expected. Shacknews recently had a chance to ask Crema team members about what Temtem's future holds and what players can expect to see out of the game's full version. That includes questions of what the team has learned, why they've included a battle pass into a full-priced release, why they've taken this Pokemon competitor straight into Pokemon's house, and where everybody goes from here. There's a lot to talk about when it comes to making the jump to 1.0. Nonetheless, after spending years on Steam Early Access, Crema finally released the full version of Temtem. ![]() However, while getting to 1.0 was always going to be a challenge, few anticipated it would take this long. Second, it would contain features that many Pokemon fans have wanted for many years, like an MMO open world. First, it would release to all major platforms. Temtem began as a project inspired by Pokemon, but one that would reach out to audiences that The Pokemon Company could never reach. It's been years since the team at Crema looked at the idea of collectible monsters and decided that they not only wanted a piece of that pie, but they wanted to make the pie taste better. ![]()
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